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- on mouseDown
- puppetSound("Metallic.aiff")
- end
-
- on buttonsOn
- puppetSprite(10, 1)
- puppetSprite(11, 1)
- puppetSprite(12, 1)
- puppetSprite(13, 1)
- puppetSprite(14, 1)
- end
-
- on buttonsOff
- puppetSprite(10, 0)
- puppetSprite(11, 0)
- puppetSprite(12, 0)
- puppetSprite(13, 0)
- puppetSprite(14, 0)
- end
-
- on buttonsRoll
- if rollOver(2) then
- set the castNum of sprite 10 to the number of cast "hot tour.pct"
- else
- set the castNum of sprite 10 to the number of cast "nada-gray"
- end if
- if rollOver(3) then
- set the castNum of sprite 11 to the number of cast "hotware.pct"
- else
- set the castNum of sprite 11 to the number of cast "nada-gray"
- end if
- if rollOver(6) then
- set the castNum of sprite 14 to the number of cast "exit hilite"
- else
- set the castNum of sprite 14 to the number of cast "nada-gray"
- end if
- end
-
- on continueRoll
- if rollOver(6) then
- set the castNum of sprite 10 to the number of cast "continue hilite.pct"
- else
- set the castNum of sprite 10 to the number of cast "nada"
- end if
- end
-